Welcome to the 10th Nix pill. In the previous
9th pill we saw
one of the powerful features of Nix: automatic discovery of runtime
dependencies. We also finalized the GNU hello
package.
In this pill, we will introduce the nix-shell tool
and use it to hack on the GNU hello
program. We will
see how nix-shell gives us an isolated environment
while we modify the source files of the project, similar to how
nix-build gave us an isolated environment while building
the derivation.
Finally, we will modify our builder to work more ergonomically with a nix-shell-focused workflow.
The nix-shell tool drops us in a shell after setting up the environment variables necessary to hack on a derivation. It does not build the derivation; it only serves as a preparation so that we can run the build steps manually.
Recall that in a nix environment, we don't have access to libraries or programs unless they have been installed with nix-env. However, installing libraries with nix-env is not good practice. We prefer to have isolated environments for development, which nix-shell provides for us.
We can call nix-shell on any Nix expression which
returns a derivation, but the resulting bash
shell's
PATH
does not have the utilities we want:
$ nix-shell hello.nix [nix-shell]$ make bash: make: command not found [nix-shell]$ echo $baseInputs /nix/store/jff4a6zqi0yrladx3kwy4v6844s3swpc-gnutar-1.27.1 [...]
This shell is rather useless. It would be reasonable to expect that the GNU
hello
build inputs are available in PATH
, including
GNU make
, but this is not the case.
However, we do have the environment variables that we set in the derivation,
like $baseInputs
, $buildInputs
,
$src
, and so on.
This means that we can source our
builder.sh
, and it will build the derivation.
You may get an error in the installation phase, because your user may
not have the permission to write to /nix/store
:
[nix-shell]$ source builder.sh ...
The derivation didn't install, but it did build. Note the following:
We sourced builder.sh
and it ran all of the build
steps, including setting up the PATH
for us.
The working directory is no longer a temp directory created by
nix-build, but is instead the directory in which
we entered the shell. Therefore, hello-2.10
has
been unpacked in the current directory.
We are able to cd into hello-2.10
and type
make, because make is now available.
The take-away is that nix-shell drops us in a shell with the same (or very similar) environment used to run the builder.
The previous steps require some manual commands to be run and are not optimized for a workflow centered on nix-shell. We will now improve our builder to be more nix-shell friendly.
There are a few things that we would like to change.
First, when we sourced the builder.sh
file, we obtained the file in the current directory. What we really wanted
was the builder.sh
that is stored in the nix store,
as this is the file that would be used by nix-build.
To achieve this, the correct technique is to pass an environment variable
through the derivation. (Note that $builder
is
already defined, but it points to the bash executable rather than our
builder.sh
. Our builder.sh
is
passed as an argument to bash.)
Second, we don't want to run the whole builder: we only want to setup
the necessary environment for manually building the project. Thus, we
can break builder.sh
into two files: a
setup.sh
for setting up the environment, and
the real builder.sh
that nix-build
expects.
During our refactoring, we will wrap the build phases in functions to
give more structure to our design. Additionally, we'll move the
set -e
to the builder file instead of the setup file.
The set -e
is annoying in nix-shell,
as it will terminate the shell if an error is encountered (such as
a mistyped command.)
Here is our modified autotools.nix
.
Noteworthy is the setup = ./setup.sh;
attribute in the
derivation, which adds setup.sh
to the nix store and
correspondingly adds a $setup
environment variable in the builder.
pkgs: attrs: let defaultAttrs = { builder = "${pkgs.bash}/bin/bash"; args = [ ./builder.sh ]; setup = ./setup.sh; baseInputs = with pkgs; [ gnutar gzip gnumake gcc coreutils gawk gnused gnugrep binutils.bintools patchelf findutils ]; buildInputs = []; system = builtins.currentSystem; }; in derivation (defaultAttrs // attrs)
Thanks to that, we can split builder.sh
into
setup.sh
and builder.sh
. What
builder.sh
does is source
$setup
and call the genericBuild
function.
Everything else is just some changes to the bash script.
Here is the modified builder.sh
:
set -e source $setup genericBuild
Here is the newly added setup.sh
:
unset PATH for p in $baseInputs $buildInputs; do export PATH=$p/bin${PATH:+:}$PATH done function unpackPhase() { tar -xzf $src for d in *; do if [ -d "$d" ]; then cd "$d" break fi done } function configurePhase() { ./configure --prefix=$out } function buildPhase() { make } function installPhase() { make install } function fixupPhase() { find $out -type f -exec patchelf --shrink-rpath '{}' \; -exec strip '{}' \; 2>/dev/null } function genericBuild() { unpackPhase configurePhase buildPhase installPhase fixupPhase }
Finally, here is hello.nix
:
let pkgs = import <nixpkgs> {}; mkDerivation = import ./autotools.nix pkgs; in mkDerivation { name = "hello"; src = ./hello-2.12.1.tar.gz; }
Now back to nix-shell:
$ nix-shell hello.nix [nix-shell]$ source $setup [nix-shell]$
Now, for example, you can run unpackPhase
which unpacks
$src
and enters the directory. And you can run commands
like ./configure, make, and so forth
manually, or run phases with their respective functions.
The process is that straightforward. nix-shell builds the
.drv
file and its input dependencies, then drops into a shell
by setting up the environment variables necessary to build the .drv
.
In particular, the environment variables in the shell match those passed
to the derivation
function.
With nix-shell we are able to drop into an isolated environment suitable for developing a project. This environment provides the necessary dependencies for the development shell, similar to how nix-build provides the necessary dependencies to a builder. Additionally, we can build and debug the project manually, executing step-by-step like we would in any other operating system. Note that we never installed tools such gcc or make system-wide; these tools and libraries are isolated and available per-build.